Tweens (age 9-12) are migrating to computer and video games, especially virtual world online games. Socialization is gearing up among the pre-teens, and the advent of interactive gaming hits home with these girls who are looking for friends from the confines of their homes. Young Teens (age 13-14) are also gamers, but many girls this age are also now listening to music on portable digital music players and talking/texting on their mobile phones, according to the report. Frazier notes that “… the growth in use of social networking and virtual world websites by girls… needs to be recognized by manufacturers who count girls as a primary market for their goods and services.